style(ui): adopt Liquid Glass on opaque controls
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Swap hardcoded systemGray/Color.blue pill and button fills for the iOS 26 Liquid Glass APIs so controls read native under the new design system: - BookmarkRow tag chips: glassEffect in a GlassEffectContainer - Podcast speed button: glassEffect capsule - Podcast retry + Onboarding Connect: glassProminent button style Onboarding text-field fills left as systemGray6 (standard adaptive field fill; glass behind editable text hurts legibility). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -89,10 +89,9 @@ struct OnboardingView: View {
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}
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.frame(maxWidth: .infinity)
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.frame(height: 52)
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.background(canConnect ? Color.primary : Color(.systemGray4))
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.foregroundStyle(canConnect ? Color(UIColor.systemBackground) : Color(.systemGray2))
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.clipShape(RoundedRectangle(cornerRadius: 14))
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}
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.buttonStyle(.glassProminent)
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.buttonBorderShape(.roundedRectangle(radius: 14))
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.disabled(!canConnect || isConnecting)
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.padding(.horizontal, 24)
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.padding(.top, 24)
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